Gems (Gemas) Runes (Runas)
Amethyst Sapphire Emerald Ruby Topaz Skull




Por: Nasher (Visitante)

Gems (Gemas):

Chipped Amethyst

 

Weapon: 5% increased attack speed

Helm: +3 to strength, +10 to defense

Armor: +3 to strength, +10 to defense

Shield: Curse length reduced by 2%

 

Flawed Amethyst

 

Weapon: 8% increased attack speed

Helm: +4 to strength, +25 to defense

Armor: +4 to strength, +25 to defense

Shield: Curse length reduced by 4%

 

Amethyst

 

Weapon: 12% increased attack speed

Helm: +6 to strength, +50 to defense

Armor: +6 to strength, +50 to defense

Shield: Curse length reduced by 6%

 

Flawless Amethyst

 

Weapon: 15% increased attack speed

Helm: +8 to strength, +75 to defense

Armor: +8 to strength, +75 to defense

Shield: Curse length reduced by 8%

 

Perfect Amethyst

 

Weapon: 20% increased attack speed

Helm: +10 to strength, +100 to defense

Armor: +10 to strength, +100 to defense

Shield: Curse length reduced by 10%

 


Chipped Sapphire

 

Weapon: Adds 3-6 cold damage

Helm: +10 to mana, mana regeneration +5%

Armor: +10 to mana, mana regeneration +5%

Shield: Cold resistance +10%

 

Flawed Sapphire

 

Weapon: Adds 6-10 cold damage

Helm: +15 to mana, mana regeneration +10%

Armor: +15 to mana, mana regeneration +10%

Shield: Cold resistance +20%

 

Sapphire

 

Weapon: Adds 10-15 cold damage

Helm: +25 to mana, mana regeneration +15%

Armor: +25 to mana, mana regeneration +15%

Shield: Cold resistance +30%

 

Flawless Sapphire

 

Weapon: Adds 15-25 cold damage

Helm: +35 to mana, mana regeneration +20%

Armor: +35 to mana, mana regeneration +20%

Shield: Cold resistance +40%

 

Perfect Sapphire

 

Weapon: Adds 30-40 cold damage

Helm: +50 to mana, mana regeneration +25%

Armor: +50 to mana, mana regeneration +25%

Shield: Cold resistance +50%



Chipped Emerald

 

Weapon: Adds 20 poison damage in 2 seconds

Helm: +3 to dexterity, poison length reduced by 5%

Armor: +3 to dexterity, poison length reduced by 5%

Shield: Poison resistance +10%

 

Flawed Emerald

 

Weapon: Adds XX poison damage in 2 seconds *

Helm: +4 to dexterity, poison length reduced by 10%

Armor: +4 to dexterity, poison length reduced by 10%

Shield: Poison resistance +20%


Emerald

 

Weapon: Adds XX poison damage in 2 seconds *

Helm: +6 to dexterity, poison length reduced by 15%

Armor: +6 to dexterity, poison length reduced by 15%

Shield: Poison resistance +30%

 

Flawless Emerald

 

Weapon: Adds XX poison damage in 2 seconds *

Helm: +8 to dexterity, poison length reduced by 20%

Armor: +8 to dexterity, poison length reduced by 20%

Shield: Poison resistance +40%


Perfect Emerald

 

Weapon: Adds XX poison damage in 2 seconds *

Helm: +10 to dexterity, poison length reduced by 25%

Armor: +10 to dexterity, poison length reduced by 25%

Shield: Poison resistance +50%


* Atualização em breve...

 


Chipped Ruby

 

Weapon: Adds 4-8 fire damage

Helm: +10 to life, replenish life +1

Armor: +10 to life, replenish life +1

Shield: Fire resistance +10%

 

Flawed Ruby

 

Weapon: Adds 8-12 fire damage

Helm: +15 to life, replenish life +2

Armor: +15 to life, replenish life +2

Shield: Fire resistance +20%

 

Ruby

 

Weapon: Adds 12-18 fire damage

Helm: +25 to life, replenish life +4

Armor: +25 to life, replenish life +4

Shield: Fire resistance +30%

 

Flawless Ruby

 

Weapon: Adds 18-26 fire damage

Helm: +35 to life, replenish life +6

Armor: +35 to life, replenish life +6

Shield: Fire resistance +40%

 

Perfect Ruby

 

Weapon: Adds 35-50 fire damage

Helm: +50 to life, replenish life +8

Armor: +50 to life, replenish life +8

Shield: Fire resistance +50%


 


Chipped Diamond

 

Weapon: +40% to damage against undead

Helm: +20 to attack ratting, magic damage reduced by 1

Armor: +20 to attack ratting, magic damage reduced by 1

Shield: All resistances +6%

 

Flawed Diamond

 

Weapon: +60% to damage against undead

Helm: +40 to attack ratting, magic damage reduced by 2

Armor: +40 to attack ratting, magic damage reduced by 2

Shield: All resistances +8%

 

Diamond

 

Weapon: +80% to damage against undead

Helm: +60 to attack ratting, magic damage reduced by 4

Armor: +60 to attack ratting, magic damage reduced by 4

Shield: All resistances +11%

 

Flawless Diamond

 

Weapon: +100% to damage against undead

Helm: +80 to attack ratting, magic damage reduced by 6

Armor: +80 to attack ratting, magic damage reduced by 6

Shield: All resistances +14%

 

Perfect Diamond

 

Weapon: +120% to damage against undead

Helm: +100 to attack ratting, magic damage reduced by 8

Armor: +100 to attack ratting, magic damage reduced by 8

Shield: All resistances +19%




Chipped Topaz

 

Weapon: Adds 1-10 lightning damage

Helm: 9% better chance of finding magic items, 5% extra gold from monsters

Armor: 9% better chance of finding magic items, 5% extra gold from monsters

Shield: Lightning resistance +10%

 

Flawed Topaz

 

Weapon: Adds 1-16 lightning damage

Helm: 13% better chance of finding magic items, 10% extra gold from monsters

Armor: 13% better chance of finding magic items, 10% extra gold from monsters

Shield: Lightning resistance +20%

 

Topaz

 

Weapon: Adds 1-25 lightning damage

Helm: 16% better chance of finding magic items, 15% extra gold from monsters

Armor: 16% better chance of finding magic items, 15% extra gold from monsters

Shield: Lightning resistance +30%

 

Flawless Topaz

 

Weapon: Adds 1-40 lightning damage

Helm: 20% better chance of finding magic items, 20% extra gold from monsters

Armor: 20% better chance of finding magic items, 20% extra gold from monsters

Shield: Lightning resistance +40%

 

Perfect Topaz

 

Weapon: Adds 1-60 lightning damage

Helm: 24% better chance of finding magic items, 25% extra gold from monsters

Armor: 24% better chance of finding magic items, 25% extra gold from monsters

Shield: Lightning resistance +50%




Chipped Skull

 

Weapon: 1% Mana stolen per hit, 1% life stolen per hit

Helm: +1 to mana after each kill, +1 to life after each kill

Armor: +1 to mana after each kill, +1 to life after each kill

Shield: +5% faster hit recovery

 

Flawed Skull

 

Weapon: 2% Mana stolen per hit, 2% life stolen per hit

Helm: +2 to mana after each kill, +2 to life after each kill

Armor: +2 to mana after each kill, +2 to life after each kill

Shield: 8% faster hit recovery

 

Skull

 

Weapon: 4% Mana stolen per hit, 4% life stolen per hit

Helm: +3 to mana after each kill, +3 to life after each kill

Armor: +3 to mana after each kill, +3 to life after each kill

Shield: 12% faster hit recovery

 

Flawless Skull

 

Weapon: 6% Mana stolen per hit, 6% life stolen per hit

Helm: +4 to mana after each kill, +4 to life after each kill

Armor: +4 to mana after each kill, +4 to life after each kill

Shield: 15% faster hit recovery


Perfect Skull

 

Weapon: 8% Mana stolen per hit, 8% life stolen per hit

Helm: +4 to mana after each kill, +4 to life after each kill

Armor: +4 to mana after each kill, +4 to life after each kill

Shield: 20% faster hit recovery

 


Runes (Runas):


Er (Nível: 11)

 

Weapon: +2 to light radius, +50 to attack ratting

Helm: +2 to light radius, +20 to defense

Armor: +2 to light radius, +20 to defense

Shield: +2 to light radius, +20 to defense

 

Eld (Nível: 11)

 

Weapon: +50 to attack ratting against undead, +75% to damage against undead

Helm: 15% slower stamina drain

Armor: 15% slower stamina drain

Shield: +7% chance to block

 

Tir (Nível: 13)

 

Weapon: +2 to mana after each kill

Helm: +2 to mana after each kill

Armor: +2 to mana after each kill

Shield: +2 to mana after each kill

 

Nef (Nível: 13)

 

Weapon: Knockback

Helm: +30 to defense against missiles

Armor: +30 to defense against missiles

Shield: +30 to defense against missiles

 

Eth (Nível: 15)

 

Weapon: -25% target’s defense

Helm: Mana regeneration +15%

Armor: Mana regeneration +15%

Shield: Mana regeneration +15%

 

Ith (Nível: 15)

 

Weapon: +9 to maximum damage

Helm: 15% damage goes to mana

Armor: 15% damage goes to mana

Shield: 15% damage goes to mana

 

Tal (Nível: 17)

 

Weapon: 75 poison damage over 6 seconds

Helm: Poison resistance +30%

Armor: Poison resistance +30%

Shield: Poison resistance +35%

 

Ral (Nível: 19)

 

Weapon: Adds 20-35 fire damage

Helm: Fire resistance +30%

Armor: Fire resistance +30%

Shield: Fire resistance +35%

 

Ort (Nível: 21)

 

Weapon: Adds 1-50 lightning damage

Helm: Lightning resistance +30%

Armor: Lightning resistance +30%

Shield: Lightning resistance +35%

 

Thul (Nível: 23)

 

Weapon: Adds 10-25 cold damage

Helm: Cold resistance +30%

Armor: Cold resistance +30%

Shield: Cold resistance +35%

 

Si (Nível: 24)

 

Weapon: -25 to enemy defense per hit

Helm: Attacker takes lightning damage of 25

Armor: Attacker takes lightning damage of 25

Shield: Attacker takes lightning damage of 30

 

Amn (Nível: 25)

 

Weapon: 8% life stolen per hit

Helm: Attacker takes damage of 30

Armor: Attacker takes damage of 30

Shield: Attacker takes damage of 30

 

Sol (Nível: 27)

 

Weapon: +9 to minimum damage

Helm: Damage reduced by 7

Armor: Damage reduced by 7

Shield: Damage reduced by 7

 

Shael (Nível: 29)

 

Weapon: 10% faster cast rate

Helm: 15% faster hit recovery

Armor: 15% faster hit recovery

Shield: 15% faster block rate

 

Dol (Nível: 31)

 

Weapon: +2 to life after each kill

Helm: Replenish life +7

Armor: Replenish life +7

Shield: Replenish life +7

 

Hel (Nível: 0)

 

Weapon: Requirements -20%

Helm: Requirements -15%

Armor: Requirements -15%

Shield: Requirements -15%

 

Io (Nível: 35)

 

Weapon: +10 to vitality

Helm: +10 to vitality

Armor: +10 to vitality

Shield: +10 to vitality

 

Lum (Nível: 37)

 

Weapon: +10 to energy

Helm: +10 to energy

Armor: +10 to energy

Shield: +10 to energy

 

Ko (Nível: 39)

 

Weapon: +10 to dexterity

Helm: +10 to dexterity

Armor: +10 to dexterity

Shield: +10 to dexterity

 

Fal (Nível: 41)

 

Weapon: +10 to strength

Helm: +10 to strength

Armor: +10 to strength

Shield: +10 to strength

 

Lem (Nível: 43)

 

Weapon: +75% extra gold from monsters

Helm: +50% extra gold from monsters

Armor: +50% extra gold from monsters

Shield: +50% extra gold from monsters

 

Pul (Nível: 45)

 

Weapon: +100 to attack ratting against demons, +75% to damage against demons

Helm: 30% to defense

Armor: 30% to defense

Shield: 30% to defense

 

Um (Nível: 47)

 

Weapon: 10% chance of open wounds

Helm: All resistances +15%

Armor: All resistances +15%

Shield: All resistances +22%

 

Mal (Nível: 49)

 

Weapon: Prevent monster healing

Helm: Magic damage reduced by 7

Armor: Magic damage reduced by 7

Shield: Magic resistance +20%

 

Mu (Nível: 50)

 

Weapon: +50 magic damage

Helm: 10% faster run/walk

Armor: 10% faster run/walk

Shield: 10% faster run/wa