Chipped Amethyst
Weapon: 5%
increased attack speed
Helm: +3 to
strength, +10 to defense
Armor: +3 to
strength, +10 to defense
Shield:
Curse length reduced by 2%
Flawed Amethyst
Weapon: 8%
increased attack speed
Helm: +4 to
strength, +25 to defense
Armor: +4 to
strength, +25 to defense
Shield:
Curse length reduced by 4%
Amethyst
Weapon: 12%
increased attack speed
Helm: +6 to
strength, +50 to defense
Armor: +6 to
strength, +50 to defense
Shield:
Curse length reduced by 6%
Flawless
Amethyst
Weapon: 15%
increased attack speed
Helm: +8 to
strength, +75 to defense
Armor: +8
to strength, +75 to defense
Shield:
Curse length reduced by 8%
Perfect Amethyst
Weapon: 20%
increased attack speed
Helm: +10 to
strength, +100 to defense
Armor: +10
to strength, +100 to defense
Shield:
Curse length reduced by 10%


Chipped
Sapphire
Weapon: Adds
3-6 cold damage
Helm: +10
to mana, mana regeneration +5%
Armor: +10
to mana, mana regeneration +5%
Shield: Cold
resistance +10%
Flawed
Sapphire
Weapon: Adds
6-10 cold damage
Helm: +15
to mana, mana regeneration +10%
Armor: +15
to mana, mana regeneration +10%
Shield: Cold
resistance +20%
Sapphire
Weapon: Adds
10-15 cold damage
Helm: +25
to mana, mana regeneration +15%
Armor: +25
to mana, mana regeneration +15%
Shield: Cold
resistance +30%
Flawless
Sapphire
Weapon: Adds
15-25 cold damage
Helm: +35
to mana, mana regeneration +20%
Armor: +35
to mana, mana regeneration +20%
Shield: Cold
resistance +40%
Perfect
Sapphire
Weapon: Adds
30-40 cold damage
Helm: +50
to mana, mana regeneration +25%
Armor: +50
to mana, mana regeneration +25%
Shield: Cold
resistance +50%


Chipped
Emerald
Weapon: Adds
20 poison damage in 2 seconds
Helm: +3 to
dexterity, poison length reduced by 5%
Armor: +3 to
dexterity, poison length reduced by 5%
Shield:
Poison resistance +10%
Flawed Emerald
Weapon: Adds
XX poison damage in 2 seconds *
Helm: +4 to
dexterity, poison length reduced by 10%
Armor: +4 to
dexterity, poison length reduced by 10%
Shield:
Poison resistance +20%
Emerald
Weapon: Adds
XX poison damage in 2 seconds *
Helm: +6 to
dexterity, poison length reduced by 15%
Armor: +6 to
dexterity, poison length reduced by 15%
Shield: Poison
resistance +30%
Flawless Emerald
Weapon: Adds
XX poison damage in 2 seconds *
Helm: +8 to
dexterity, poison length reduced by 20%
Armor: +8
to dexterity, poison length reduced by 20%
Shield:
Poison resistance +40%
Perfect
Emerald
Weapon: Adds
XX poison damage in 2 seconds *
Helm: +10 to
dexterity, poison length reduced by 25%
Armor: +10
to dexterity, poison length reduced by 25%
Shield:
Poison resistance +50%
* Atualização
em breve...


Chipped Ruby
Weapon: Adds
4-8 fire damage
Helm: +10
to life, replenish life +1
Armor: +10
to life, replenish life +1
Shield: Fire
resistance +10%
Flawed
Ruby
Weapon: Adds
8-12 fire damage
Helm: +15
to life, replenish life +2
Armor: +15
to life, replenish life +2
Shield: Fire
resistance +20%
Ruby
Weapon: Adds
12-18 fire damage
Helm: +25 to
life, replenish life +4
Armor: +25
to life, replenish life +4
Shield: Fire
resistance +30%
Flawless Ruby
Weapon: Adds
18-26 fire damage
Helm: +35
to life, replenish life +6
Armor: +35
to life, replenish life +6
Shield: Fire
resistance +40%
Perfect
Ruby
Weapon: Adds
35-50 fire damage
Helm: +50 to
life, replenish life +8
Armor: +50
to life, replenish life +8
Shield: Fire
resistance +50%


Chipped
Diamond
Weapon: +40%
to damage against undead
Helm: +20 to
attack ratting, magic damage reduced by 1
Armor: +20
to attack ratting, magic damage reduced by 1
Shield: All
resistances +6%
Flawed
Diamond
Weapon: +60%
to damage against undead
Helm: +40 to
attack ratting, magic damage reduced by 2
Armor: +40
to attack ratting, magic damage reduced by 2
Shield: All
resistances +8%
Diamond
Weapon: +80%
to damage against undead
Helm: +60 to
attack ratting, magic damage reduced by 4
Armor: +60
to attack ratting, magic damage reduced by 4
Shield: All
resistances +11%
Flawless
Diamond
Weapon:
+100% to damage against undead
Helm: +80
to attack ratting, magic damage reduced by 6
Armor: +80
to attack ratting, magic damage reduced by 6
Shield: All
resistances +14%
Perfect
Diamond
Weapon:
+120% to damage against undead
Helm: +100
to attack ratting, magic damage reduced by 8
Armor: +100
to attack ratting, magic damage reduced by 8
Shield: All
resistances +19%


Chipped Topaz
Weapon: Adds
1-10 lightning damage
Helm: 9%
better chance of finding magic items, 5% extra gold from monsters
Armor: 9%
better chance of finding magic items, 5% extra gold from monsters
Shield: Lightning
resistance +10%
Flawed Topaz
Weapon: Adds
1-16 lightning damage
Helm: 13%
better chance of finding magic items, 10% extra gold from monsters
Armor: 13%
better chance of finding magic items, 10% extra gold from monsters
Shield: Lightning
resistance +20%
Topaz
Weapon: Adds
1-25 lightning damage
Helm: 16%
better chance of finding magic items, 15% extra gold from monsters
Armor: 16%
better chance of finding magic items, 15% extra gold from monsters
Shield:
Lightning resistance +30%
Flawless Topaz
Weapon: Adds
1-40 lightning damage
Helm: 20%
better chance of finding magic items, 20% extra gold from monsters
Armor: 20%
better chance of finding magic items, 20% extra gold from monsters
Shield:
Lightning resistance +40%
Perfect Topaz
Weapon: Adds
1-60 lightning damage
Helm: 24%
better chance of finding magic items, 25% extra gold from monsters
Armor: 24%
better chance of finding magic items, 25% extra gold from monsters
Shield: Lightning
resistance +50%


Chipped
Skull
Weapon: 1%
Mana stolen per hit, 1% life stolen per hit
Helm: +1 to
mana after each kill, +1 to life after each kill
Armor: +1
to mana after each kill, +1 to life after each kill
Shield: +5%
faster hit recovery
Flawed
Skull
Weapon: 2%
Mana stolen per hit, 2% life stolen per hit
Helm: +2 to
mana after each kill, +2 to life after each kill
Armor: +2 to
mana after each kill, +2 to life after each kill
Shield: 8%
faster hit recovery
Skull
Weapon: 4%
Mana stolen per hit, 4% life stolen per hit
Helm: +3 to
mana after each kill, +3 to life after each kill
Armor: +3
to mana after each kill, +3 to life after each kill
Shield: 12%
faster hit recovery
Flawless
Skull
Weapon: 6%
Mana stolen per hit, 6% life stolen per hit
Helm: +4 to
mana after each kill, +4 to life after each kill
Armor: +4 to
mana after each kill, +4 to life after each kill
Shield: 15%
faster hit recovery
Perfect
Skull
Weapon: 8%
Mana stolen per hit, 8% life stolen per hit
Helm: +4 to
mana after each kill, +4 to life after each kill
Armor: +4 to
mana after each kill, +4 to life after each kill
Shield: 20%
faster hit recovery


Runes
(Runas):
Er
(Nível: 11)
Weapon: +2
to light radius, +50 to attack ratting
Helm: +2 to
light radius, +20 to defense
Armor: +2 to
light radius, +20 to defense
Shield: +2
to light radius, +20 to defense
Eld
(Nível: 11)
Weapon: +50
to attack ratting against undead, +75% to damage against undead
Helm: 15%
slower stamina drain
Armor: 15%
slower stamina drain
Shield: +7%
chance to block
Tir
(Nível: 13)
Weapon: +2
to mana after each kill
Helm: +2 to
mana after each kill
Armor: +2 to
mana after each kill
Shield: +2
to mana after each kill
Nef
(Nível: 13)
Weapon: Knockback
Helm: +30
to defense against missiles
Armor: +30
to defense against missiles
Shield: +30
to defense against missiles
Eth
(Nível: 15)
Weapon: -25%
target’s defense
Helm: Mana
regeneration +15%
Armor: Mana
regeneration +15%
Shield: Mana
regeneration +15%
Ith
(Nível: 15)
Weapon: +9
to maximum damage
Helm: 15%
damage goes to mana
Armor: 15%
damage goes to mana
Shield: 15%
damage goes to mana
Tal
(Nível: 17)
Weapon: 75
poison damage over 6 seconds
Helm: Poison
resistance +30%
Armor: Poison
resistance +30%
Shield: Poison
resistance +35%
Ral
(Nível: 19)
Weapon: Adds
20-35 fire damage
Helm: Fire
resistance +30%
Armor: Fire
resistance +30%
Shield: Fire
resistance +35%
Ort
(Nível: 21)
Weapon: Adds
1-50 lightning damage
Helm:
Lightning resistance +30%
Armor:
Lightning resistance +30%
Shield: Lightning
resistance +35%
Thul
(Nível: 23)
Weapon: Adds
10-25 cold damage
Helm: Cold
resistance +30%
Armor: Cold
resistance +30%
Shield: Cold
resistance +35%
Si (Nível:
24)
Weapon: -25
to enemy defense per hit
Helm:
Attacker takes lightning damage of 25
Armor:
Attacker takes lightning damage of 25
Shield:
Attacker takes lightning damage of 30
Amn
(Nível: 25)
Weapon: 8%
life stolen per hit
Helm: Attacker
takes damage of 30
Armor: Attacker
takes damage of 30
Shield:
Attacker takes damage of 30
Sol
(Nível: 27)
Weapon: +9
to minimum damage
Helm: Damage
reduced by 7
Armor:
Damage reduced by 7
Shield:
Damage reduced by 7
Shael
(Nível: 29)
Weapon: 10%
faster cast rate
Helm: 15%
faster hit recovery
Armor: 15%
faster hit recovery
Shield: 15%
faster block rate
Dol
(Nível: 31)
Weapon: +2
to life after each kill
Helm: Replenish
life +7
Armor:
Replenish life +7
Shield:
Replenish life +7
Hel
(Nível: 0)
Weapon:
Requirements -20%
Helm:
Requirements -15%
Armor:
Requirements -15%
Shield:
Requirements -15%
Io
(Nível: 35)
Weapon: +10
to vitality
Helm: +10 to
vitality
Armor: +10
to vitality
Shield: +10
to vitality
Lum
(Nível: 37)
Weapon: +10
to energy
Helm: +10 to
energy
Armor: +10
to energy
Shield: +10
to energy
Ko
(Nível: 39)
Weapon: +10
to dexterity
Helm: +10 to
dexterity
Armor: +10
to dexterity
Shield: +10
to dexterity
Fal
(Nível: 41)
Weapon: +10
to strength
Helm: +10 to
strength
Armor: +10
to strength
Shield: +10
to strength
Lem
(Nível: 43)
Weapon: +75%
extra gold from monsters
Helm: +50%
extra gold from monsters
Armor: +50%
extra gold from monsters
Shield: +50%
extra gold from monsters
Pul
(Nível: 45)
Weapon: +100
to attack ratting against demons, +75% to damage against demons
Helm: 30% to
defense
Armor: 30%
to defense
Shield: 30%
to defense
Um
(Nível: 47)
Weapon: 10%
chance of open wounds
Helm: All
resistances +15%
Armor: All
resistances +15%
Shield: All
resistances +22%
Mal
(Nível: 49)
Weapon: Prevent
monster healing
Helm: Magic
damage reduced by 7
Armor: Magic
damage reduced by 7
Shield: Magic
resistance +20%
Mu
(Nível: 50)
Weapon: +50
magic damage
Helm: 10%
faster run/walk
Armor: 10%
faster run/walk
Shield: 10%
faster run/wa