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<channel>
 <title>stas&#039;den - cheat</title>
 <link>http://sysd.org/stas/taxonomy/term/27/0</link>
 <description></description>
 <language>en</language>
<item>
 <title>Duke3D D.M. cheater</title>
 <link>http://sysd.org/stas/node/43</link>
 <description>&lt;br&gt;
&lt;div align=&quot;center&quot;&gt;
&lt;img alt=&quot;E1L2 near the dark room elevator: enhanced brightness&quot; src=&quot;http://sysd.org/stas/files/active/0/duke3d.png&quot; height=&quot;240&quot; width=&quot;320&quot;&gt;&lt;br&gt;
&lt;small&gt;E1L2 near the dark room elevator: enhanced brightness&lt;/small&gt;
&lt;/div&gt;
&lt;br&gt;
Do you consider yourself a good Duke3D deathmatch player?! Neither I do &lt;img src=&quot;misc/smileys/wink.png&quot; title=&quot;Eye-wink&quot; alt=&quot;Eye-wink&quot; /&gt;&lt;br&gt;

For our luck, &lt;a href=&quot;http://www.3drealms.com/&quot;&gt;3D Realms&lt;/a&gt; released Duke3D source code under GPL license at April 1&lt;sup&gt;st&lt;/sup&gt;,
2003. No, I&#039;m not fooling you! Since then, several people are enhancing this
classic game, extending it&#039;s portability and adding some cool features
to it. There are ports like &lt;a href=&quot;http://icculus.org/duke3d/&quot;&gt;icculus Duke3D port&lt;/a&gt; and &lt;a href=&quot;http://jonof.edgenetwork.org/index.php?p=jfduke3d&quot;&gt;JonoF&#039;s Duke Nukem 3D Port&lt;/a&gt;.
So, with the source in my hands, I decided to make my own version. I called it &lt;big&gt;Duke Nukem 3D v1.666&lt;/big&gt;. It
is 100% compatible with the original MS-DOS Duke3D v1.5, and adds some &lt;b&gt;cheats&lt;/b&gt; into &lt;b&gt;deathmatch&lt;/b&gt; games:&lt;br&gt;

&lt;ul&gt;

  &lt;li&gt;&lt;b&gt;Omniscience.&lt;/b&gt; You can peek at your opponents screen (using
&quot;Coop View&quot;, which now works even in the deathmatch mode!), and hear the
sounds they make (you may hear them scream when hit at the long distances).
You are able to see in darkness all the time, without using the
night vision goggles, and without that ugly green screen tinting. You&#039;ll know
when your opponent drops a holoduke, so you won&#039;t waste your ammo with
it. And finally, you won&#039;t see that confusing steroids trail anymore!&lt;br&gt;
  &lt;/li&gt;
  &lt;li&gt;&lt;b&gt;Aim bot features.&lt;/b&gt; Aim bot (which can be turned off!) will
track the closest visible opponent automatically. If you&#039;re close
enough to your opponent, aim bot will also try to kick him while
shooting. And it will auto-activate med kit when you get shot! Another
cool feature associated to the aim bot is the auto-jetpack. Jump from a
high place, and jetpack will be activated automatically when you&#039;re
close to the ground.&lt;/li&gt;
  &lt;li&gt;&lt;b&gt;Practical enhancements.&lt;/b&gt; When you find a new weapon, game
won&#039;t switch to it automatically. You will always see which weapon your
opponent is using, without activating the &quot;Weapon Mode&quot;. Demo viewer
doesn&#039;t switches camera automatically anymore. And game doesn&#039;t prompts
you with credit screens/animations when started or finished.&lt;/li&gt;
  &lt;li&gt;&lt;code&gt;DNCROZ&lt;/code&gt;&lt;b&gt; during multiplayer?!&lt;/b&gt; Even this is
possible in the cheater! The only problem is: both players should type
it when the game is paused, or the &quot;Out Of Sync&quot; condition occurs.
Other cheats that work in the multiplayer game are: &lt;code&gt;DNSCOTTY###; DNCOORDS, DNVIEW; DNRATE; DNBETA; DNTODD; DNSHOWMAP; DNALLEN; DNDEBUG&lt;/code&gt;.&lt;/li&gt;
  &lt;li&gt;&lt;b&gt;&quot;.ANM viewer&quot;&lt;/b&gt;. Just type &lt;code&gt;DNENDING&lt;/code&gt; while playing, and the game skips right to the episode ending video &lt;img src=&quot;misc/smileys/smile.png&quot; title=&quot;Smiling&quot; alt=&quot;Smiling&quot; /&gt;&lt;/li&gt;
&lt;/ul&gt;

Please note that the most useful cheat, the aim bot, only works fine
with the game&#039;s internal AI opponents (A.K.A. &quot;PP bot&quot;, started with &lt;code&gt;&quot;duke3d.exe /q2 /a&quot;&lt;/code&gt;
command). It may work in the acceptable way on crossover 100 Mbps LAN
connection (peer-to-peer), although... And the worst thing ever: Duke3D
v1.666 will only work on real DOS mode, so forget it if you only have
Windows NT/2k/XP (anyway, those who play Duke3D over network frequently
do have Windows 9x installed for this specific purpose &lt;img src=&quot;misc/smileys/smile.png&quot; title=&quot;Smiling&quot; alt=&quot;Smiling&quot; /&gt;)&lt;br&gt;

Still interested?! It&#039;s a bit difficult to install, though... First,
you need to have the original Duke Nukem 3D v1.5 installed. Second,
backup it!!! After that:&lt;br&gt;

&lt;ol&gt;

  &lt;li&gt;Unpack the &lt;code&gt;DN3D1666.ZIP&lt;/code&gt; into your Duke3D installation directory, overwriting files.&lt;/li&gt;
  &lt;li&gt;Configure Duke3D. Run &lt;code&gt;SETUP.EXE&lt;/code&gt;, and go to &lt;i&gt;&quot;Controller Setup&quot;&lt;/i&gt;, then &lt;i&gt;&quot;Choose Controller Type&quot;&lt;/i&gt;, and then select &lt;i&gt;&quot;Keyboard and External&quot;&lt;/i&gt;. After this, select &lt;i&gt;&quot;Setup External&quot;&lt;/i&gt;, &lt;i&gt;&quot;Change External Program Name&quot;&lt;/i&gt;, and type &lt;code&gt;&quot;DUKE3D.EXE&quot;&lt;/code&gt; there. Now you can save config, but DON&#039;T LAUNCH A GAME YET!!!&lt;br&gt;
(NOTE: it would be great if you disabled &lt;i&gt;Turn_Left&lt;/i&gt; and &lt;i&gt;Turn_Right&lt;/i&gt; keyboard bindings, although, if you don&#039;t plan to use &lt;i&gt;&quot;AutoAimSelfCalibrate&quot;&lt;/i&gt; setting in &lt;code&gt;DUKE3D.666&lt;/code&gt; file or won&#039;t use Auto-Aim feature at all, you don&#039;t need to do this).&lt;/li&gt;
  &lt;li&gt;Now, edit the file &lt;code&gt;DUKE3D.666&lt;/code&gt;. Open it in your
favorite editor (&lt;code&gt;EDIT.COM&lt;/code&gt; &lt;img src=&quot;misc/smileys/wink.png&quot; title=&quot;Eye-wink&quot; alt=&quot;Eye-wink&quot; /&gt;), and you&#039;ll see that it&#039;s almost self-explanatory. Note that
your mouse is now configured by this file, any &lt;code&gt;SETUP&lt;/code&gt;
settings will be ignored! Also note that default mouse settings for
v1.666 imitates the default settings for the original Duke3D v1.5.&lt;br&gt;
  &lt;/li&gt;
&lt;/ol&gt;

I also recommend you to read the &lt;code&gt;&quot;DN3D1666.ME!&quot;&lt;/code&gt; file, supplied in the download package.&lt;br&gt;

&lt;hr size=&quot;2&quot; width=&quot;100%&quot;&gt;Relative project: &lt;a href=&quot;http://sysd.org/stas/node/40&quot;&gt;GRP packer plugin&lt;/a&gt; for the &lt;a href=&quot;http://www.ghisler.com/&quot;&gt;Total Commander&lt;/a&gt;.&lt;br&gt;

&lt;hr size=&quot;2&quot; width=&quot;100%&quot;&gt;Sorry, no source code is available for direct download. However, if you&#039;re interested in it, &lt;a href=&quot;http://sysd.org/stas/feedback&quot;&gt; contact me&lt;/a&gt; and I&#039;ll provide it to you! Thus, GPL license of the original Duke3D source wouldn&#039;t be harmed, I beleive...&lt;br&gt;
</description>
 <category domain="http://sysd.org/stas/taxonomy/term/9">addon</category>
 <category domain="http://sysd.org/stas/taxonomy/term/19">C</category>
 <category domain="http://sysd.org/stas/taxonomy/term/27">cheat</category>
 <category domain="http://sysd.org/stas/taxonomy/term/29">game</category>
 <category domain="http://sysd.org/stas/taxonomy/term/6">graphics</category>
 <category domain="http://sysd.org/stas/taxonomy/term/18">hack</category>
 <category domain="http://sysd.org/stas/taxonomy/term/7">network</category>
 <category domain="http://sysd.org/stas/taxonomy/term/4">software</category>
 <pubDate>Tue, 09 May 2006 16:47:51 -0300</pubDate>
</item>
<item>
 <title>Micro$oft Messenger Hack</title>
 <link>http://sysd.org/stas/node/36</link>
 <description>&lt;br&gt;

&lt;div align=&quot;center&quot;&gt;&lt;img alt=&quot;Micro$oft Messenger Hack screenshot&quot; src=&quot;http://sysd.org/stas/files/active/0/msmh.png&quot; height=&quot;281&quot; width=&quot;383&quot;&gt;&lt;br&gt;
&lt;/div&gt;

&lt;br&gt;

&quot;Micro$oft Messenger Hack&quot; (MSMH for short &lt;img src=&quot;misc/smileys/smile.png&quot; title=&quot;Smiling&quot; alt=&quot;Smiling&quot; /&gt; is a GUI alternative to the command line &lt;code&gt;&quot;net send&quot;&lt;/code&gt;,
with some nice additional features. Please remember that &quot;Messenger&quot;
referred here is a Windows NT/2k/XP system service, that &lt;i&gt;&quot;Transmits net send and
Alerter service messages between clients and servers. This service is
not related to Windows Messenger.&quot;&lt;/i&gt;. Messages transferred using this service looks
just like this one:&lt;br&gt;

&lt;br&gt;

&lt;div align=&quot;center&quot;&gt;&lt;img alt=&quot;&amp;quot;net send usage&amp;quot; screenshot&quot; src=&quot;http://sysd.org/stas/files/active/0/net_send.png&quot; height=&quot;216&quot; width=&quot;423&quot;&gt;&lt;br&gt;
&lt;/div&gt;

&lt;br&gt;

MSMH is able to send the same message as above example. It lists
machines on the local network, so you won&#039;t mistype host names anymore.
It can send messages multiple times, also (just imagine yourself
flooding &lt;code&gt;&quot;*&quot;&lt;/code&gt; &lt;img src=&quot;misc/smileys/wink.png&quot; title=&quot;Eye-wink&quot; alt=&quot;Eye-wink&quot; /&gt;. And, using &lt;code&gt;&quot;WinPopup&quot;&lt;/code&gt; method, both &lt;code&gt;&quot;From&quot;&lt;/code&gt; and &lt;code&gt;&quot;To&quot;&lt;/code&gt; fields can be spoofed. By the other side, &lt;code&gt;&quot;net send&quot;&lt;/code&gt; method can send messages &lt;i&gt;beyond&lt;/i&gt; your LAN, given the IP address of the remote host.&lt;br&gt;

MSMH executable is very small, as I programmed it in assembler
language. But beware: Service Packs make the Messenger service disabled
by default, and firewalls won&#039;t allow remote host to receive your
messages. Well, MSMH was much funnier when I wrote it a long time ago &lt;img src=&quot;misc/smileys/wink.png&quot; title=&quot;Eye-wink&quot; alt=&quot;Eye-wink&quot; /&gt;&lt;br&gt;</description>
 <category domain="http://sysd.org/stas/taxonomy/term/21">assembler</category>
 <category domain="http://sysd.org/stas/taxonomy/term/27">cheat</category>
 <category domain="http://sysd.org/stas/taxonomy/term/13">GUI</category>
 <category domain="http://sysd.org/stas/taxonomy/term/18">hack</category>
 <category domain="http://sysd.org/stas/taxonomy/term/7">network</category>
 <category domain="http://sysd.org/stas/taxonomy/term/10">opensource</category>
 <category domain="http://sysd.org/stas/taxonomy/term/4">software</category>
 <category domain="http://sysd.org/stas/taxonomy/term/12">windows</category>
 <pubDate>Fri, 05 May 2006 01:53:01 -0300</pubDate>
</item>
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