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Pianolizer

Description

A simple and efficient algorithm for spectral analysis of music. Examples for browser and Raspberry Pi are provided.

See the music with Pianolizer

tl;dr

  • Pianolizer app - runs directly in the browser. Also, mobile browser. Chrome is recommended for the best experience.
  • Algorithm benchmark - test the speed of the core algorithm, in the browser. WASM results closely match what is expected from the native binary performance, on the same machine. 44100 samples per second is enough for realtime performance. As a matter of fact, one can get decent results with as little as 8000 samples per second (saving both CPU & RAM resources!); however the resampling algorithm implementation is left as an exercise to the reader (that is, for the JS/browser; the pianolizer CLI utility is meant to be paired with ffmpeg).

Building the hardware

Parts list

  1. Any Raspberry Pi or a compatible device.
  2. ReSpeaker 2-Mics Pi hat by Seeed. Any ALSA-compatible audio input device should work (also the external USB ones), but YMMV.
  3. WS2812B RGB LED strip, 1m-long with 144 LEDs/m. I used this specific one.
  4. A cable with a connector compatible with this one, for connecting the LED strip to the ReSpeaker device.
  5. An SD card with at least 4GB capacity.
  6. A power source for the Raspberry Pi.

Assembly instructions

  1. Connect the ReSpeaker hat to the Raspberry Pi.
  2. Connect the LED strip to the GP12 port of the ReSpeaker hat. Connect GND of the strip to pin 4; +5V to pin 3 & DATA to pin 1 (this standard is called Grove System).
  3. Download the pianolizer-2023-03-22.img.xz image file (it is based on 2022-09-22-raspios-bullseye-arm64-lite.img, BTW).
  4. Write the image to the SD card. You have two options:
    1. I recommend the Raspberry Pi Imager, since it works with any OS and has a GUI to conveniently setup WiFi/SSH before booting. Besides, it decompresses the image on-fly.
    2. xzcat -v pianolizer-2023-03-22.img.xz | sudo dd bs=1M of=/dev/<YOUR_SD_CARD> - this works out-of-box! But you probably want to enable SSH & configure WiFi, and add your own user (pi is already taken, although).
  5. Customize the pianolizer.txt file on the initialized SD card (or leave it as-is when using the same parts as listed above).
  6. Power up! After the boot completes, the LEDs start blinking when you talk to the microphone :)

Building the software

The C++ implementation should compile just fine on any platform that supports C++11, there are no dependencies as the code uses C++11 standard data types. It is known to compile & run successfully with Clang, GCC and Emscripten. The target platform should support double float operations efficiently (in other words, hardware FPU is rather mandatory).

Compile the native binary (AKA the pianolizer CLI utility) and to WebAssembly:

make

Compile only the native binary:

make pianolizer

To compile only to WebAssembly:

make emscripten

Test and benchmark the C++ implementation (optional; depends on GoogleTest):

make test

Delete all the compiled files:

make clean

Using the CLI utility

General instructions

$ ./pianolizer -h
Usage:
	arecord -f FLOAT_LE -t raw | ./pianolizer -s 8000 | sudo misc/hex2ws281x.py

Options:
	-h	this
	-b	buffer size; default: 256 (samples)
	-c	number of channels; default: 1
	-s	sample rate; default: 44100 (Hz)
	-p	A4 reference frequency; default: 440 (Hz)
	-k	number of keys on the piano keyboard; default: 61
	-r	reference key index (A4); default: 33
	-a	average window (effectively a low-pass filter for the output); default: 0.04 (seconds; 0 to disable)
	-t	noise gate threshold, from 0 to 1; default: 0
	-x	frequency tolerance, range (0.0, 1.0]; default: 1
	-y	return the square root of each value; default: false
	-d	serialize as space-separated decimals; default: hex

Description:
Consumes an audio stream (1 channel, 32-bit float PCM)
and emits the volume levels of 61 notes (from C2 to C7) as a hex string.

The pianolizer CLI utility receives an input stream of following specifications, by default:

Channels       : 1
Sample Rate    : 44100
Sample Encoding: 32-bit Floating Point PCM

And emits a stream of 122-character hexadecimal strings representing the volume level of the 61 consecutive notes (from C2 to C6):

...
000000000000000000010004020100000000000001010419110101010102182e040203192202040b080201010001000105010901060101000000000000
0000000000000000000100040201000000000000010104151301010101021634030202192202040a070101010001000104010801060101000000000000
00000000000000000000000402010000000000000101031215010101010215380302021922020309060101010001000104010701050101000000000000
000000000000000000000004030100000000000000010310160101010103163a0302021a20020308050101010001000104010601040101000000000000
00000000000000000000000404010000000000000001030e1601010102041839030202181f020307050101000001000103010601040101000000000000
...

Each level uses 2 hexadecimal characters (therefore, the value range is 0-255). A new string is emitted every 256 samples (adjustable with -b option); that amounts to ~6ms of audio.

ffmpeg is recommended to provide the input for pianolizer when decoding an audio file. It should be trivial to convert the pianolizer output into a static spectrogram image (TODO). When using a microphone source on a Raspberry Pi, use arecord.

Desktop Linux

On a desktop linux pc - without any 'native' gpios - it is possible to use an arduino that is running an AdaLight (or compatible) sketch. Capturing and visualizing the audio that Pulse-Audio receives and pipes to it's speakers:

RATE=22050
pacat --record --rate $RATE --device=alsa_output.pci-0000_00_1b.0.analog-stereo.monitor | \
    ffmpeg -f s16le -ar $RATE -ac 2 -i - -f f32le -ar $RATE -ac 1 - | \
    ./pianolizer -s $RATE -t 0.03 -a 0.02 | ./misc/hex2adalight.py /dev/ttyACM0

Note that pacat also can directly convert to '--format float32le', but for some reason leaving this up to ffmpeg introduces less latency between notes beeing played and the visualization showing the corresponding keys.

Raspberry Pi specific

The included Python script consumes the hexadecimal output of pianolizer and drives a WS2812B LED strip (depends on the rpi_ws281x library). Conveniently, 1m LED strip with 144 diodes/meter matches precisely the standard piano keyboard dimensions and is enough to cover 61 keys.

Raspberry Pi has no audio input hardware at the time of writing, therefore an expansion board is required. I am using ReSpeaker 2-Mics Pi HAT by Seeed.

Check pianolizer.sh for an example of how to drive the LED strip with a microphone. You will probably need to adjust the sample rate and volume in this script, and also the I/O pin number in the Python script.

Using the library

The main purpose of Pianolizer is music visualization. Because of this, the volume level values are squared (more contrast, less CPU usage) and averaged (effectively, a low-pass filter of the output, otherwise it is unpleasant and potentially harmful to look at, due to flickering). However, the library is modular by design, so you can shuffle things around and implement other stuff like DTMF decoder or even a vocoder (YMMV!).

In a nutshell, first you need to create an instance of SlidingDFT class, which takes an instance of PianoTuning class as a parameter. PianoTuning requires the sample rate parameter. Sample rate should be at least 8kHz. By default, PianoTuning defines 61 keys (from C2 to C7), with A4 tuned to 440Hz. Why not 88 keys, like most of the acoustic pianos? Essentially, it is because the frequencies below C2 (65.4Hz) would require some extra processing to be visualized properly.

Once you have an instance of SlidingDFT, you can start pumping the audio samples into the process method (I recommend doing it in chunks of 128 samples, or more). process then returns an array of 61 values (or whatever you defined instantiating PianoTuning) ranging from 0.0 to 1.0, each value being the squared amplitude of the fundamental frequency component for that key.

C++

Standard: C++11 (but C++14 or higher is recommended)

  • Include pianolizer.hpp in your project. It is reasonably well commented and documented and relevant examples are provided inline.
  • benchmark.cpp is a good starting point.
  • test.cpp describes the expected behavior of the library.

JavaScript & WebAssembly

Standard: ECMAScript 6

Theory

How/why does this algorithm work? First of all: it is not based on the Fast Fourier Transform (FFT). FFT is awesome, and is indeed the first option for almost anything spectral analysis related. In a nutshell, FFT takes N data points of some signal, and twists them into N frequency bands. Works the best when N is a power of two. FFT uses a brilliant mathematical shortcut which makes this operation go very efficiently. And on top of that, nowadays we have extremely efficient and portable implementations of this algorithm.

But... It is not very suitable for recognizing the musical pitches. Here's why: all the frequency bands from the output of FFT have exactly the same bandwidth. On the other hand, our ears and brains evolved in such a way that 65Hz sounds distinctively different from 98Hz; however 4186Hz sounds barely distinguishable from 4219Hz. Therefore, regardless of our cultural background, musical sounds follow a logarithmic distribution, with the bandwidth of the subsequent notes gradually increasing.

This effectively voids the computational advantage of using FFT for this specific application. Fortunately, the Fourier transform does not need to be a fast one. Let's revisit the basics of the Discrete Fourier Transform (DFT):

Discrete Fourier transform definition

The interpretation most relevant for our purposes would be:

It is the cross correlation of the input sequence, xₙ, and a complex sinusoid at frequency k / N. Thus it acts like a matched filter for that frequency. (source: Wikipedia)

Unpacking the above formula to C++ code (JavaScript has no native complex number type):

const complex<double> discreteFourierTransform (
  const vector<complex<double> >& x,
  const double k, const unsigned N
) {
  if (x.size() < N)
    throw invalid_argument("x vector should have at least N samples");
  const double q = 2. * M_PI * k / N;
  complex<double> Xk = complex<double>(0., 0.);
  for (unsigned n = 0; n < N; n++)
    Xk += x[n] * complex<double>(cos(q * n), -sin(q * n));
  return Xk;
}

(check the full example)

A somewhat free interpretation of what's going on here is: the code generates a template signal and checks it's similarity with the input signal. This template, when plotted, looks exactly like a corkscrew spiral:

Complex sinusoid

It has the length of N data points. The pitch of the corkscrew, which determines the frequency of the template signal, is derived from the k / N ratio. More specifically, this is the relationship between k, N, frequency, bandwidth and the sample rate:

// in Hertz
const double sampleRate = 44100;
const double frequency = 441;
const double bandwidth = 21;

const double k = frequency / bandwidth;
const double N = sampleRate / bandwidth;

assert(k == 21);
assert(N == 2100);

With this, we can establish that what we need is to find such pairs of k and N that closely match the frequencies and the bandwidths of the piano notes. I say "closely" because both k and N have to be integers for our specific application case. For the general case, only N has to be an integer (because it represents the amount of the discrete samples) and k can be any number. However, there is a cool computational shortcut that only works for integer values of k; more on this later.

Provided that the sample rate is 44100Hz, this is what we have now (source):

Note name Note frequency Effective frequency Note bandwidth Effective bandwidth Error in cents k N
A4 440.000000 439.964789 25.785968 25.880282 -0.136552 17 1704
A#4 466.163762 466.231343 27.319282 27.425373 0.247378 17 1608
B4 493.883301 493.873518 28.943771 29.051383 -0.033802 17 1518
C5 523.251131 523.168179 30.664857 30.774599 -0.270511 17 1433
C#5 554.365262 554.511834 32.488284 32.618343 0.451155 17 1352
D5 587.329536 587.539185 34.420138 34.561129 0.609089 17 1276
D#5 622.253967 622.157676 36.466866 36.597510 -0.264051 17 1205
E5 659.255114 659.366755 38.635299 38.786280 0.288961 17 1137
F5 698.456463 698.695247 40.932673 41.099720 0.583358 17 1073
F#5 739.988845 740.078973 43.366657 43.534057 0.207828 17 1013
G5 783.990872 784.205021 45.945372 46.129707 0.466095 17 956
G#5 830.609395 830.232558 48.677426 48.837209 -0.774151 17 903
A5 880.000000 879.929577 51.571936 51.760563 -0.136552 17 852

Effective frequency & bandwidth are the ones derived from the integer k and N values. Error in cents is the deviation from the original values (0 means "no error"; 100 means "so off that it is literally the next note"; -100 means "so off that it is literally the previous note").

To summarize: for every musical note frequency we want to isolate, for a given sample rate, all we need is the pair of numbers k and N. We plug the pair, along with the data points/samples themselves, into the discreteFourierTransform() function described above. And this is where it gets (computationally) complicated: the sum implicit in the DFT is re-done for every frequency!

Fortunately, there is another mathematical shortcut, albeit far less known than the FFT: the Sliding DFT! The Sliding DFT uses it's own previous output as the input for the next iteration. It's mechanism is somewhat related to that of the moving sum/average: for each iteration, add the value of the most recent sample, while subtracting the value of the oldest sample (and this is why k must be an integer, lest the output starts drifting out of phase!).

There's plenty of links related to the details of the Sliding DFT in the references; plus the source code of this very project. Enjoy, and do let me know of your cool projects making the use of this algorithm!

Influenced & inspired by

References

Copyright

MIT License

Copyright (c) 2023 Stanislaw Pusep